Vibe-Eyes
About
description: "An MCP server that enables LLMs to 'see' what's happening in browser-based games and applications through vectorized canvas visualization and debug information.
Details
- Author
- monteslu
- GitHub stars
- 53
- Downloads
- 259
- Categories
- Other
Jump to
- Captures canvas elements from browser games and applications
- Vectorizes canvas images into compact SVG representations
- Collects console logs, errors, and unhandled exceptions in real-time
- Exposes visual and debug data to LLMs via the MCP getGameDebug tool
- Uses WebSocket transport to avoid CORS issues
- Provides a standalone CLI for vectorizing individual files
Setting up with Highlight
This MCP is not yet compatible with Highlight’s one-click setup. However, you can still use it with Highlight by following these steps:
- Download and install Highlight from highlightai.com/download
- Navigate to the plugins tab and select "Add Custom Plugin"
-
Configure the plugin with the settings below
Plugin Name
Vibe-EyesCommand (node, npx, python, etc.)Please refer to the README for specific instructions on how to obtain API keys or other required environment variables.
- Enable "Start Automatically" if you want the plugin to start when Highlight launches
From the repository
Install automatically via Smithery (npx -y @smithery/cli install @monteslu/vibe-eyes --client claude) or manually (clone repo, npm install). Add the client scripts to your browser application and initialize with initializeVibeEyes({serverUrl, captureDelay, autoCapture}). Register the MCP server with your AI agent (e.g., claude mcp add). The LLM then calls the tool getGameDebug({ includeSvg: true/false }) to receive visual and debug information.
Claude Desktop / Cursor
Paste into your MCP client config file to install this server.
{
"mcpServers": {
"vibe-eyes": {
"vibe-eyes": {
"command": "npx",
"args": [
"-y",
"@smithery/cli",
"install",
"@monteslu/vibe-eyes",
"--client",
"claude"
]
}
}
}
}
McpServers
{
"vibe-eyes": {
"command": "npx",
"args": [
"-y",
"@smithery/cli",
"install",
"@monteslu/vibe-eyes",
"--client",
"claude"
]
}
}
Vibe-Eyes
An MCP server that enables LLMs to "see" what's happening in browser-based games and applications through vectorized canvas visualization and debug information.
<a href="https://glama.ai/mcp/servers/@monteslu/vibe-eyes">
</a>

Vibe-Eyes uses a client-server architecture where a lightweight browser client captures canvas content and debug information, sends it to a Node.js server via WebSockets, which then vectorizes the images into compact SVG representations and makes them available to LLMs through the Model Context Protocol (MCP).
flowchart LR
A["Browser Game/App<br/>(Canvas + JavaScript)"] -->|"Captures"| B["Vibe-Eyes Client<br/>(vibe-eyes-client)"]
B -->|"WebSocket<br/>(CORS-free)"| C["Socket.IO Server"]
subgraph server["Vibe-Eyes Server (mcp.js)"]
C -->|"Process"| D["Vectorization<br/>(vectorizer.js)"]
C -->|"Store"| E["Debug Data<br/>(logs, errors, exceptions)"]
D -->|"Rough SVG"| F["MCP Tool: getGameDebug()"]
E --> F
end
F -->|"SVG + Debug Info"| G["Claude/LLM<br/>(MCP Client)"]
G -->|"Debugging<br/>Assistance"| A
classDef default color:#000,font-weight:bold
classDef edgeLabel color:#333,font-size:12px
style A fill:#c0e0ff,stroke:#000,stroke-width:2px
style B fill:#ffe0a0,stroke:#000,stroke-width:2px
style C fill:#a0d0ff,stroke:#000,stroke-width:2px
style D fill:#b0e0a0,stroke:#000,stroke-width:2px
style E fill:#ffb0b0,stroke:#000,stroke-width:2px
style F fill:#d0b0ff,stroke:#000,stroke-width:2px
style G fill:#ffb0d0,stroke:#000,stroke-width:2px
style server fill:#f0f0f0,stroke:#666,stroke-width:1px,stroke-dasharray: 5 5,color:#000
> Note: This project is experimental and designed to enhance "vibe coding" sessions with LLMs by providing visual context and rich debug information.
Video Explanation
Key Capabilities
- Captures and vectorizes canvas elements from browser games
- Collects console logs and errors in real-time
- Catches unhandled exceptions with full stack traces
- Makes the visual and debug information available to LLMs via MCP
- Creates a seamless debugging experience for developers working with LLMs
How It Works
1. A lightweight client runs in the browser game/application
2. The client captures canvas snapshots, console logs/errors, and unhandled exceptions
3. Data is sent to the Vibe-Eyes server via WebSocket (avoiding CORS issues)
4. The server vectorizes the canvas images and stores them with the debug information
5. LLMs connect via the Model Context Protocol to access the latest data
6. LLMs can "see" what's happening and help debug issues with full context
Components
1. Vibe-Eyes MCP Server (mcp.js)
The core server that:
- Receives canvas snapshots via Socket.IO
- Vectorizes images to compact SVG representation (rough approximation)
- Stores debug information (logs, errors, exceptions, timing)
- Exposes the data via Model Context Protocol (MCP)
- Provides HTTP endpoints for direct access
- Processes images sequentially to manage resources
2. Browser Client
The browser client is available at vibe-eyes-client repository.
A lightweight browser integration that:
- Finds canvas elements in the page
- Captures canvas content as data URLs
- Intercepts console logs and errors
- Catches global unhandled exceptions with stack traces
- Sends data to the Vibe-Eyes server via WebSockets
- Minimizes performance impact on games
- Supports explicit initialization to control when capturing starts
3. Vectorization Engine (vectorizer.js)
A high-quality SVG vectorization library that:
- Converts raster images to vector SVGs
- Optimizes SVGs for size and clarity
- Preserves visual information while reducing data size
Getting Started
Installation
Installing via Smithery
To install Vibe-Eyes for Claude Desktop automatically via Smithery:
npx -y @smithery/cli install @monteslu/vibe-eyes --client claude
Manual Installation
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