Ebitengine MCP

by sedyh

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About

A server for Ebitengine games that provides debugging and recording tools by capturing game state.

Details

Author
sedyh
Categories
Developer Tools, Other

Setup

Install Ebitengine MCP in your MCP client (Claude Desktop, Cursor, Windsurf, and others).

Repository: https://github.com/sedyh/ebitengine-mcp

Follow the installation instructions in the repository README, then restart your MCP client.

go get github.com/sedyh/ebitengine-mcp@v1.1.0
import "github.com/sedyh/ebitengine-mcp/mcp" func main() { if err := ebiten.RunGame(mcp.Wrap(NewGame())); err != nil { log.Fatal(err) } }

And add this config to your mcp servers.

{ "mcpServers": { "ebitengine-mcp": { "command": "go run github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0" } } }
{ "servers": { "ebitengine-mcp": { "type": "stdio", "command": "go", "args": ["run", "github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0"] } } }
{ "mcpServers": { "ebitengine-mcp": { "command": "go", "args": ["run", "github.com/sedyh/ebitengine-mcp/cmd/server@v1.1.0"] } } }

Ask your agent to debug something in your game, you can useexample/recordas an example.

- Capture build and launch logs.
- Capture app errors.

- Capture N frames with M delay in milliseconds.

Feature support matrix: check tools tab.

- ✅Cursor
- ✅Windsurf
- ✅VS Code
- ✅Claude Code
- ✅Claude Desktop
- ✅Cline
- ✅Emacs MCP
- ✅Neovim MCP
- ❓Continue
- ❓OpenSumi
- ❓TheiaAI
- ❓Roo Code
- ❌Zed
- ❌Trae

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