Flame MCP Server
About
Provides live, up-to-date documentation for the Flame game engine.
Details
- Author
- salihgueler
- Categories
- Developer Tools, Knowledge Base, Other
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Setup
Install Flame MCP Server in your MCP client (Claude Desktop, Cursor, Windsurf, and others).
Repository: https://github.com/salihgueler/flame_mcp_server
Follow the installation instructions in the repository README, then restart your MCP client.
A Model Context Protocol (MCP) server that provides comprehensive access to Flame game engine documentation for AI assistants like Claude Desktop and Amazon Q Developer.
- Documentation Access: Provides searchable access to the complete Flame engine documentation
- Tutorial System: Offers step-by-step game development tutorials (Space Shooter, Platformer, Klondike)
- Local Caching: Stores documentation locally for fast, offline access
- MCP Integration: Works seamlessly with Claude Desktop and Amazon Q CLI
- Search Tools: Intelligent search across all documentation and tutorials
# Clone and build the server git clone <repository-url> cd flame_mcp_server ./build_clean.sh
- Install Dart dependencies
- Build the MCP server executable
- Download and cache all Flame documentation (~146 files)
{ "mcpServers": { "flame-docs": { "command": "/absolute/path/to/flame_mcp_server/build/flame_mcp_live" } } }
{ "mcpServers": { "flame-docs": { "command": "/absolute/path/to/flame_mcp_server/build/flame_mcp_live" } } }
- macOS:~/Library/Application Support/Claude/claude_desktop_config.json
- Windows:%APPDATA%\\Claude\\claude_desktop_config.json
- Linux:~/.config/Claude/claude_desktop_config.json
Restart Claude Desktop or Amazon Q CLI to load the Flame documentation server.
Search through all Flame documentation for specific topics.
- "How do I implement collision detection in Flame?"
- "Search for component system examples"
- "Find information about sprite animations"
Get complete step-by-step game development tutorials.
- Space Shooter: Complete 6-step tutorial for building a classic space shooter
- Platformer: 7-step tutorial for building a side-scrolling platformer (Ember Quest)
- Klondike: 5-step tutorial for building a solitaire card game
- "Show me how to build a space shooter game"→ Complete tutorial with all steps
- "I want to create a platformer game"→ Full platformer tutorial
- "List all available tutorials"→ Overview of all tutorials
┌─────────────────┐ ┌──────────────────┐ ┌─────────────────┐ │ MCP Client │ │ Flame MCP │ │ Documentation │ │ (Claude/Amazon Q)│◄──►│ Server │◄──►│ Cache │ └─────────────────┘ └──────────────────┘ └─────────────────┘ │ ▼ ┌──────────────────┐ │ GitHub API │ │ (flame-engine/ │ │ flame/doc) │ └──────────────────┘
For better rate limits (5,000 vs 60 requests/hour):
# macOS/Linux export GITHUB_TOKEN=your_token_here # Windows setx GITHUB_TOKEN "your_token_here"
flame_mcp_server/ ├── bin/ │ ├── flame_mcp_live.dart # Main MCP server │ └── flame_sync_standalone.dart # Documentation sync utility ├── lib/src/ │ ├── flame_live_docs.dart # Documentation management │ └── flame_mcp_live.dart # MCP protocol implementation ├── build/ │ └── flame_mcp_live # Compiled MCP server ├── flame_docs_cache/ # Cached documentation (146 files) ├── build_clean.sh # Build and setup script └── README.md # This file
You:"I want to build a space shooter game in Flame. Show me the complete tutorial."
Response:Complete 6-step tutorial including:
- Project setup and basic game structure
- Player controls and graphics
- Animations and visual effects
- Enemy spawning and movement
- Shooting mechanics
- Collision detection and scoring
You:"How does the Flame component system work?"
- Component lifecycle
- Component hierarchy
- Built-in components
- Creating custom components
- Component communication
# Update to latest Flame documentation dart run bin/flame_sync_standalone.dart
# Clean rebuild with fresh documentation ./build_clean.sh
- Dart SDK: Version 3.2.0 or higher
- Internet Connection: Required for initial documentation sync
- MCP Client: Claude Desktop, Amazon Q CLI, or compatible client
- Ensure you're using theabsolute pathto the executable in your MCP config
- Verify the executable exists:ls -la build/flame_mcp_live
- Check file permissions:chmod +x build/flame_mcp_live
- Run./build_clean.shto rebuild cache and server
- Check cache exists:ls flame_docs_cache/
- Verify cache has content:find flame_docs_cache -name "*.md" | wc -l(should show ~146)
- Set up a GitHub personal access token (see Configuration section)
- Check rate limit status in sync logs
- Documentation Files: 146 Markdown files
- Cache Size: ~3 MB
- Sync Time: 30-60 seconds (network dependent)
- Memory Usage: <50 MB when running
- Startup Time: <2 seconds
- Fork the repository
- Create a feature branch
- Make your changes
- Test with./build_clean.sh
- Submit a pull request
This project is licensed under the MIT License.
- Flame Engine Documentation
- Model Context Protocol
- Claude Desktop
- Amazon Q Developer
- Dart Language
Ready to start building games with Flame?Run./build_clean.shand add the server to your MCP client! 🎮
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