BlenderMCP
About
BlenderMCP connects Blender to Claude AI through the Model Context Protocol (MCP), allowing Claude to directly interact with and control Blender. This integration enables prompt assisted 3D modeling, scene creation, and manipulation.
Details
- Author
- ahujasid
- Repository
- ahujasid/blender-mcp
- GitHub stars
- 10,062
- Downloads
- 4,466
- License
- MIT License
- Categories
- Developer Tools, AI, Design, Media, Other
Jump to
| | |
|---|---|
| Two-way communication | Connect Claude AI to Blender through a socket-based server |
| Object manipulation | Create, modify, and delete 3D objects in Blender |
| Material control | Apply and modify materials and colors |
| Scene inspection | Get detailed information about the current Blender scene |
| Code execution | Run arbitrary Python code in Blender from Claude |
| Asset & model generation | Poly Haven assets, Sketchfab models, and AI-generated 3D models via Hyper3D Rodin and Hunyuan3D |
Setting up with Highlight
This MCP is not yet compatible with Highlight’s one-click setup. However, you can still use it with Highlight by following these steps:
- Download and install Highlight from highlightai.com/download
- Navigate to the plugins tab and select "Add Custom Plugin"
-
Configure the plugin with the settings below
Plugin Name
BlenderMCPCommand (node, npx, python, etc.)uvxArguments-
Argument 1
blender-mcp
Please refer to the README for specific instructions on how to obtain API keys or other required environment variables.
-
Argument 1
- Enable "Start Automatically" if you want the plugin to start when Highlight launches
From the repository
Three steps: install uv, point your MCP client at the server, install the Blender addon.
1. Install uv
On locked-down machines you can skip uvx entirely with pipx, then point your client at the installed command:
bashpipx install blender-mcp
pipx ensurepath # then restart your shell / client
``
Use the resulting absolute path as
"command" (find it with which blender-mcp / where blender-mcp) and omit args.
The following environment variables can be used to configure the Blender connection:
| Variable | Default | Description |
|---|---|---|
|
BLENDER_HOST | localhost | Host address for Blender socket server |
| BLENDER_PORT | 9876` | Port number for Blender socket server |get_scene_info
Get detailed information about the current Blender scene
get_object_info
Get detailed information about a specific object in the Blender scene. Parameters: - object_name: The name of the object to get information about
get_viewport_screenshot
Capture a screenshot of the current Blender 3D viewport. Parameters: - max_size: Maximum size in pixels for the largest dimension (default: 800) Returns the screenshot as an Image.
execute_blender_code
Execute arbitrary Python code in Blender. Make sure to do it step-by-step by breaking it into smaller chunks. Parameters: - code: The Python code to execute
get_polyhaven_categories
Get a list of categories for a specific asset type on Polyhaven. Parameters: - asset_type: The type of asset to get categories for (hdris, textures, models, all)
search_polyhaven_assets
Search for assets on Polyhaven with optional filtering. Parameters: - asset_type: Type of assets to search for (hdris, textures, models, all) - categories: Optional comma-separated list of categories to filter by Returns a list of matching assets with basic information.
download_polyhaven_asset
Download and import a Polyhaven asset into Blender. Parameters: - asset_id: The ID of the asset to download - asset_type: The type of asset (hdris, textures, models) - resolution: The resolution to download (e.g., 1k, 2k, 4k) - file_format: Optional file format (e.g., hdr, exr for HDRIs; jpg, png for textures; gltf, fbx for models) Returns a message indicating success or failure.
set_texture
Apply a previously downloaded Polyhaven texture to an object. Parameters: - object_name: Name of the object to apply the texture to - texture_id: ID of the Polyhaven texture to apply (must be downloaded first) Returns a message indicating success or failure.
get_polyhaven_status
Check if PolyHaven integration is enabled in Blender. Returns a message indicating whether PolyHaven features are available.
get_hyper3d_status
Check if Hyper3D Rodin integration is enabled in Blender. Returns a message indicating whether Hyper3D Rodin features are available. Don't emphasize the key type in the returned message, but sliently remember it.
get_sketchfab_status
Check if Sketchfab integration is enabled in Blender. Returns a message indicating whether Sketchfab features are available.
search_sketchfab_models
Search for models on Sketchfab with optional filtering. Parameters: - query: Text to search for - categories: Optional comma-separated list of categories - count: Maximum number of results to return (default 20) - downloadable: Whether to include only downloadable models (default True) Returns a formatted list of matching models.
download_sketchfab_model
Download and import a Sketchfab model by its UID. Parameters: - uid: The unique identifier of the Sketchfab model Returns a message indicating success or failure. The model must be downloadable and you must have proper access rights.
generate_hyper3d_model_via_text
Generate 3D asset using Hyper3D by giving description of the desired asset, and import the asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful. Parameters: - text_prompt: A short description of the desired model in **English**. - bbox_condition: Optional. If given, it has to be a list of floats of length 3. Controls the ratio between [Length, Width, Height] of the model. Returns a message indicating success or failure.
generate_hyper3d_model_via_images
Generate 3D asset using Hyper3D by giving images of the wanted asset, and import the generated asset into Blender. The 3D asset has built-in materials. The generated model has a normalized size, so re-scaling after generation can be useful. Parameters: - input_image_paths: The **absolute** paths of input images. Even if only one image is provided, wrap it into a list. Required if Hyper3D Rodin in MAIN_SITE mode. - input_image_urls: The URLs of input images. Even if only one image is provided, wrap it into a list. Required if Hyper3D Rodin in FAL_AI mode. - bbox_condition: Optional. If given, it has to be a list of ints of length 3. Controls the ratio between [Length, Width, Height] of the model. Only one of {input_image_paths, input_image_urls} should be given at a time, depending on the Hyper3D Rodin's current mode. Returns a message indicating success or failure.
poll_rodin_job_status
Check if the Hyper3D Rodin generation task is completed. For Hyper3D Rodin mode MAIN_SITE: Parameters: - subscription_key: The subscription_key given in the generate model step. Returns a list of status. The task is done if all status are "Done". If "Failed" showed up, the generating process failed. This is a polling API, so only proceed if the status are finally determined ("Done" or "Canceled"). For Hyper3D Rodin mode FAL_AI: Parameters: - request_id: The request_id given in the generate model step. Returns the generation task status. The task is done if status is "COMPLETED". The task is in progress if status is "IN_PROGRESS". If status other than "COMPLETED", "IN_PROGRESS", "IN_QUEUE" showed up, the generating process might be failed. This is a polling API, so only proceed if the status are finally determined ("COMPLETED" or some failed state).
import_generated_asset
Import the asset generated by Hyper3D Rodin after the generation task is completed. Parameters: - name: The name of the object in scene - task_uuid: For Hyper3D Rodin mode MAIN_SITE: The task_uuid given in the generate model step. - request_id: For Hyper3D Rodin mode FAL_AI: The request_id given in the generate model step. Only give one of {task_uuid, request_id} based on the Hyper3D Rodin Mode! Return if the asset has been imported successfully.
Claude Desktop / Cursor
Paste into your MCP client config file to install this server.
{
"mcpServers": {
"blendermcp": {
"env": {},
"args": [
"blender-mcp"
],
"command": "uvx"
}
}
}
Linux
{
"env": [],
"args": [
"blender-mcp"
],
"command": "uvx"
}
Macos
{
"env": [],
"args": [
"blender-mcp"
],
"command": "uvx"
}
Windows
{
"env": [],
"args": [
"/c",
"uvx",
"blender-mcp"
],
"command": "cmd"
}
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