UE5-MCP (Model Control Protocol)

by VedantRGosavi

417 stars
636 downloads
Not rated
GitHub

About

UE5-MCP (Model Control Protocol) integrates AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows. Built upon BlenderMCP, it provides an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.

Details

Author
VedantRGosavi
GitHub stars
417
Downloads
636
Categories
Other, AI

- AI-driven text-to-scene and image-to-scene generation in Blender
- Automated scene import and game level conversion into UE5
- Material, texture, and lighting transfer between Blender and UE5
- Blueprint-based scene manipulation and automated debugging
- PolyHaven asset integration and automated asset management

Install prerequisites (Blender, UE5, Python 3.x, and required packages), clone the repository, install dependencies with pip, configure settings, then run MCP within Blender or UE5 per the workflow instructions. For Blender, use Blender-MCP for scene creation and asset generation; for UE5, use UE5-MCP for automated level design, asset integration, and debugging. Refer to commands.md for detailed commands and parameters.

UE5-MCP (Model Control Protocol)

UPDATE: unfortunately we didnt move forward with the project due to time constraints. Feel free to use the docs.

Overview

UE5-MCP (Model Control Protocol) is designed to integrate AI-driven automation into Blender and Unreal Engine 5 (UE5) workflows. This project builds upon BlenderMCP to provide an end-to-end pipeline for AI-driven game level creation, enhancing level design, asset management, and gameplay programming.

Features

- AI-Driven Scene Generation (via BlenderMCP):
- Text-to-Scene conversion in Blender
- Image-to-Scene reference-based generation
- Material and texture management
- Automated scene composition
- PolyHaven asset integration
- Unreal Engine Integration:
- Automated scene import
- Game level conversion
- Material and lighting transfer
- Level optimization utilities
- Blueprint-based scene manipulation
- Asset Management & Creation:
- Generates and modifies 3D models, textures, and materials using AI
- Workflow automation for asset transfers between Blender and UE5
- Gameplay Programming & Debugging:
- Assists in Blueprint scripting
- Performance profiling
- Automated debugging for UE5

Prerequisites

- Blender (latest stable version)
- Unreal Engine 5 (UE5)
- Python 3.x
- Required Python packages (specified in dependencies.md)

Installation

1. Clone the repository:

   git clone https://github.com/your-repo/UE5-MCP.git

2. Install dependencies:
   pip install -r requirements.txt

3. Configure settings (refer to configurations.md)
4. Run MCP within Blender or UE5 as per the workflow instructions (workflow.md)

Usage

- For Blender: Use Blender-MCP to automate scene creation and asset generation
- For Unreal Engine 5: Utilize UE5-MCP for automated level design, asset integration, and debugging
- For AI Integration: Check ai_integration.md for available AI-powered automation features

For detailed commands and parameters, refer to commands.md.

Contributing

See CONTRIBUTING.md for contributing guidelines and best practices.

License

Refer to LICENSE.md for licensing details.

Troubleshooting

If you encounter issues, check troubleshooting.md or submit an issue on GitHub.

Contact

Vedant Gosavi
Aditya Mhambrey
Charles Green

Acknowledgments

- BlenderMCP project contributors
- Unreal Engine community
- [Additional acknowledgments]

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