Building
About
Building is an MCP server for Godot written in Swift. It is over-the-wire compatible with the Godot-MCP project and features a pluggable provider infrastructure that works with both desktop Godot and the Xogot iPad app.
Details
- Author
- xibbon
- GitHub stars
- 28
- Downloads
- 166
- Categories
- Other
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- Written in Swift
- Over-the-wire compatible with Godot-MCP
- Pluggable provider infrastructure
- Works with desktop Godot and iPad (Xogot)
- Self-contained MCP server binary
- Includes features from Godot-MCP pull request #9
Setting up with Highlight
This MCP is not yet compatible with Highlight’s one-click setup. However, you can still use it with Highlight by following these steps:
- Download and install Highlight from highlightai.com/download
- Navigate to the plugins tab and select "Add Custom Plugin"
-
Configure the plugin with the settings below
Plugin Name
BuildingCommand (node, npx, python, etc.)Please refer to the README for specific instructions on how to obtain API keys or other required environment variables.
- Enable "Start Automatically" if you want the plugin to start when Highlight launches
From the repository
Compile the server with swift build, then add the godot_mcp addon to your Godot project and start the server from the Godot editor. Finally, configure your chat client (e.g., Claude Desktop) to launch the compiled binary as an MCP server using STDIO transport.
Claude Desktop / Cursor
Paste into your MCP client config file to install this server.
{
"mcpServers": {
"building": {
"godot": {
"command": "/Users/miguel/bin/godot-mcp-server-cli",
"args": []
}
}
}
}
McpServers
{
"godot": {
"command": "/Users/miguel/bin/godot-mcp-server-cli",
"args": []
}
}
Using GodotSwiftMcp
You will need to do three things:
Compile the server using Swift
Add the godot_mcp extension to your Godot project
- Tell your Chat app how to use the MCP server
Building The GodotSwiftpMcp server
You will need the Swift toolchain installed, once you do, type swift and this will produce a debug build under the
build.build
directory: .build/debug/godot-mcp-server-cli.
This command acts as the bridge between your chat client and Godot.
Add the godot_mcp extension to your Godot project
For Godot to be able to field requests, you will need to add to your
project the godot_mcp project.
If you have not installed that addon, just copy the contents of the
'addons/godot_mcp' directory into your Godot project, enable the addon
in Godot, and when the tab at the bottom of the screen appears, tap
"Start Server".
Configure your Chat CLient
Once you have this, you can configure your chat client to talk to it,
for example on my system, using Claude desktop, I go to
Settings->Developer, then "Edit Config" and I add this:
{
"mcpServers": {
"godot": {
"command": "/Users/miguel/bin/godot-mcp-server-cli",
"args": [
]
}
}
}
And reload my Claude. After this, you can start requesting operations
from it.
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